Tag: master (page 2 of 14)

NASA’s Plan to Give the Moon a Moon


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Excerpt from wired.com

It sounds almost like a late ’90s sci-fi flick: NASA sends a spacecraft to an asteroid, plucks a boulder off its surface with a robotic claw, and brings it back in orbit around the moon. Then, brave astronaut heroes go and study the space rock up close—and bring samples back to Earth.
Except it’s not a movie: That’s the real-life idea for the Asteroid Redirect Mission, which NASA announced today. Other than simply being an awesome space version of the claw arcade game (you know you really wanted that stuffed Pikachu), the mission will let NASA test technology and practice techniques needed for going to Mars.
The mission, which will cost up to $1.25 billion, is slated to launch in December 2020. It will take about two years to reach the asteroid (the most likely candidate is a quarter-mile-wide rock called 2008 EV5). The spacecraft will spend up to 400 days there, looking for a good boulder. After picking one—maybe around 13 feet in diameter—it will bring the rock over to the moon. In 2025, astronauts will fly NASA’s still-to-be-built Orion to dock with the asteroid-carrying spacecraft and study the rock up close.
Although the mission would certainly give scientists an up-close opportunity to look at an asteroid, its main purpose is as a testing ground for a Mars mission. The spacecraft will test a solar electronic propulsion system, which uses the power from solar panels to pump out charged particles to provide thrust. It’s slower than conventional rockets, but a lot more efficient. You can’t lug a lot of rocket fuel to Mars.
Overall, the mission gives NASA a chance at practicing precise navigation and maneuvering techniques that they’ll need to master for a Mars mission. Such a trip will also require a lot more cargo, so grabbing and maneuvering a big space rock is good practice. Entering lunar orbit and docking with another spacecraft would also be helpful, as the orbit might be a place for a deep-space habitat, a rendezvous point for astronauts to pick up cargo or stop on their way to Mars.
And—you knew this part was coming, Armageddon fans—the mission might teach NASA something about preventing an asteroid from striking Earth. After grabbing the boulder, the spacecraft will orbit the asteroid. With the added heft from the rock, the spacecraft’s extra gravity would nudge the asteroid, creating a slight change in trajectory that NASA could measure from Earth. “We’re not talking about a large deflection here,” says Robert Lightfoot, an associate administrator at NASA. But the idea is that a similar technique could push a threatening asteroid off a collision course with Earth.
NASA chose this mission concept over one that would’ve bagged an entire asteroid. In that plan, the spacecraft would’ve captured the space rock by enclosing it in a giant, flexible container. The claw concept won out because its rendezvous and soft-landing on the asteroid will allow NASA to test and practice more capabilities in preparation for a Mars mission, Lightfoot says. The claw would’ve also given more chances at grabbing a space rock, whereas it was all or nothing with the bag idea. “It’s a one-shot deal,” he says. “It is what it is when we get there.” But the claw concept offers some choices. “I’ve got three to five opportunities to pull one of the boulders off,” he says. Not bad odds. Better than winning that Pikachu

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Google’s AI Program Is Better At Video Games Than You





pcmag.com

IBM's Watson supercomputer may be saving lives and educating children, but Google's new AI program can master video games without human guidance.

The artificial intelligence system from London-based DeepMind, which Google acquired last year for a reported $400 million, represents a major step toward a future of smart machines.

Computers running the deep Q-network (DQN) algorithm were exposed to 49 retro games on the Atari 2600 and told to play them, without any direction from researchers. Using the same network architecture and tuning parameters, the machines were given only raw screen pixels, available actions, and game score as input.

For each level passed or high score earned, the computer was automatically rewarded with a digital treat.

"Strikingly, DQN was able to work straight 'out of the box' across all these games," DeepMind's Dharshan Kumaran and Demis Hassabis wrote in a blog post. The executives cited classic titles like Breakout, River Raid, Boxing, and Enduro.

The AI crushed even the most expert humans at 29 games, sometimes composing what the creators called "surprisingly far-sighted strategies" that allowed maximum scoring possibilities. It also outperformed previous machine-learning methods in 43 of 49 instances.

VIEW ALL PHOTOS IN GALLERY
Google DeepMind's findings were presented in a paper published in this week's Nature journal, which describes the key DQN features that allow it to learn.

"This work offers the first demonstration of a general purpose learning agent that can be trained end-to-end to handle a wide variety of challenging tasks," the researchers said. "This kind of technology should help us build more useful products."

Imagine asking the Google app to complete a complex task—like plan a backpacking trip through Europe, for example.

Google's DeepMind also hopes its technology will give researchers new ways to make sense of large-scale data, opening the door to discoveries in fields like climate science, physics, medicine, and genomics.

"And it may even help scientists better understand the process by which humans learn," Kumaran and Hassabis said, citing physicist Richard Feynman, who famously said, "What I cannot create, I do not understand."

For more, see How DeepMind Can Bring Google Artificial Intelligence to Life in the slideshow above.

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Is playing ‘Space Invaders’ a milestone in artificial intelligence?





Excerpt from latimes.com

Computers have beaten humans at chess and "Jeopardy!," and now they can master old Atari games such as "Space Invaders" or "Breakout" without knowing anything about their rules or strategies.

Playing Atari 2600 games from the 1980s may seem a bit "Back to the Future," but researchers with Google's DeepMind project say they have taken a small but crucial step toward a general learning machine that can mimic the way human brains learn from new experience.

Unlike the Watson and Deep Blue computers that beat "Jeopardy!" and chess champions with intensive programming specific to those games, the Deep-Q Network built its winning strategies from keystrokes up, through trial and error and constant reprocessing of feedback to find winning strategies.

Image result for space invaders

“The ultimate goal is to build smart, general-purpose [learning] machines. We’re many decades off from doing that," said artificial intelligence researcher Demis Hassabis, coauthor of the study published online Wednesday in the journal Nature. "But I do think this is the first significant rung of the ladder that we’re on." 
The Deep-Q Network computer, developed by the London-based Google DeepMind, played 49 old-school Atari games, scoring "at or better than human level," on 29 of them, according to the study.
The algorithm approach, based loosely on the architecture of human neural networks, could eventually be applied to any complex and multidimensional task requiring a series of decisions, according to the researchers. 

The algorithms employed in this type of machine learning depart strongly from approaches that rely on a computer's ability to weigh stunning amounts of inputs and outcomes and choose programmed models to "explain" the data. Those approaches, known as supervised learning, required artful tailoring of algorithms around specific problems, such as a chess game.

The computer instead relies on random exploration of keystrokes bolstered by human-like reinforcement learning, where a reward essentially takes the place of such supervision.
“In supervised learning, there’s a teacher that says what the right answer was," said study coauthor David Silver. "In reinforcement learning, there is no teacher. No one says what the right action was, and the system needs to discover by trial and error what the correct action or sequence of actions was that led to the best possible desired outcome.”

The computer "learned" over the course of several weeks of training, in hundreds of trials, based only on the video pixels of the game -- the equivalent of a human looking at screens and manipulating a cursor without reading any instructions, according to the study.

Over the course of that training, the computer built up progressively more abstract representations of the data in ways similar to human neural networks, according to the study.
There was nothing about the learning algorithms, however, that was specific to Atari, or to video games for that matter, the researchers said.
The computer eventually figured out such insider gaming strategies as carving a tunnel through the bricks in "Breakout" to reach the back of the wall. And it found a few tricks that were unknown to the programmers, such as keeping a submarine hovering just below the surface of the ocean in "Seaquest."

The computer's limits, however, became evident in the games at which it failed, sometimes spectacularly. It was miserable at "Montezuma's Revenge," and performed nearly as poorly at "Ms. Pac-Man." That's because those games also require more sophisticated exploration, planning and complex route-finding, said coauthor Volodymyr Mnih.

And though the computer may be able to match the video-gaming proficiency of a 1980s teenager, its overall "intelligence" hardly reaches that of a pre-verbal toddler. It cannot build conceptual or abstract knowledge, doesn't find novel solutions and can get stuck trying to exploit its accumulated knowledge rather than abandoning it and resort to random exploration, as humans do. 

“It’s mastering and understanding the construction of these games, but we wouldn’t say yet that it’s building conceptual knowledge, or abstract knowledge," said Hassabis.

The researchers chose the Atari 2600 platform in part because it offered an engineering sweet spot -- not too easy and not too hard. They plan to move into the 1990s, toward 3-D games involving complex environments, such as the "Grand Theft Auto" franchise. That milestone could come within five years, said Hassabis.

“With a few tweaks, it should be able to drive a real car,” Hassabis said.

DeepMind was formed in 2010 by Hassabis, Shane Legg and Mustafa Suleyman, and received funding from Tesla Motors' Elon Musk and Facebook investor Peter Thiel, among others. It was purchased by Google last year, for a reported $650 million. 

Hassabis, a chess prodigy and game designer, met Legg, an algorithm specialist, while studying at the Gatsby Computational Neuroscience Unit at University College, London. Suleyman, an entrepreneur who dropped out of Oxford University, is a partner in Reos, a conflict-resolution consulting group.

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Mummified monk revealed inside Buddha statue


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Excerpt from usatoday.com

The mummified remains of a monk have been revealed inside a nearly 1,000-year old Chinese statue of a Buddha.

The mummy inside the gold-painted papier-mâché statue is believed to be that of Liuquan, a Buddhist master of the Chinese Meditation School who died around the year 1100, researchers said. It's the only Chinese Buddhist mummy to undergo scientific research in the West.

The statue was on display last year at the Drents Museum as part of an exhibit on mummies. It was an cited as an example of self-mummification, an excruciating, years-long process of meditation, starvation, dehydration and poisoning that some Buddhist monks undertook to achieve enlightenment and veneration.

When the exhibit ended in August, a CT scan at the Meander Medical Center in the Netherlands revealed the seated skeleton. Samples taken from organ cavities provided one big surprise: paper scraps printed with ancient Chinese characters indicating the high-status monk may have been worshiped as a Buddha.

A CT scan has revealed a mummified Chinese monk inside a Buddha statue. The remains date back about 1,000 years. Video provided by Newsy Newslook
The finding was first reported in December but did not get wide notice. Irish Archaeology carried a report over the weekend, which apparently started the news ball rolling.

But the revelation is not, as some reports claim, "a shocking discovery," The History Blog notes: "It was known to be inside the statue all along ... that's why it was sent to the Drents Museum in the first place as part of the Mummies exhibition."

The mummy's existence was discovered in 1996 when the statue was being restored in the Netherlands, Live Science writes, explaining what was found, how its age was determined and when the first detailed skeletal imaging was performed.




DNA tests were conducted on bone samples, and the Dutch team plans to publish its finding in a forthcoming monograph.
Researchers still have not determined whether the monk mummified himself, a practice that was also widespread in Japan and that was outlawed in the 19th century. If he did, the process was gruesome, as Ancient Origins explains:
For the first 1,000 days, the monks ceased all food except nuts, seeds, fruits and berries and they engaged in extensive physical activity to strip themselves of all body fat. For the next one thousand days, their diet was restricted to just bark and roots. Near the end of this period, they would drink poisonous tea made from the sap of the Urushi tree, which caused vomiting and a rapid loss of body fluids. It also acted as a preservative and killed off maggots and bacteria that would cause the body to decay after death.
In the final stage, after more than six years of torturous preparation, the monk would lock himself in a stone tomb barely larger than his body, where he would go into a state of meditation. He was seated in the lotus position, a position he would not move from until he died. A small air tube provided oxygen to the tomb. Each day, the monk rang a bell to let the outside world know he was still alive. When the bell stopped ringing, the tube was removed and the tomb sealed for the final thousand day period of the ritual.
At the end of this period, the tomb would be opened to see if the monk was successful in mummifying himself. If the body was found in a preserved state, the monk was raised to the status of Buddha, his body was removed from the tomb and he was placed in a temple where he was worshiped and revered. If the body had decomposed, the monk was resealed in his tomb and respected for his endurance, but not worshiped
If you find yourself in Budapest before May, the Buddha mummy statue is on display at the Hungarian Natural History Museum.

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Elon Musk drops space plans into Seattle’s lap




Excerpt from seattletimes.com

Elon Musk thought three major trends would drive the future: the Internet, the quest for sustainable energy and space exploration. He’s got skin in all three games.

Of all the newcomers we’ve seen here lately, one of the more interesting is Elon Musk.

The famous entrepreneur isn’t going to live here, at least not yet. But earlier this month he did announce plans to bulk up an engineering center near Seattle for his SpaceX venture. The invitation-only event was held in the shadow of the Space Needle.
If the plan happens, SpaceX would join Planetary Resources and Blue Origin in a budding Puget Sound space hub. With talent from Boeing, the aerospace cluster and University of Washington, this offers fascinating potential for the region’s future.

Elon Musk sounds like the name of a character from a novel that would invariably include the sentence, “he had not yet decided whether to use his powers for good or for evil.”

He is said to have been the inspiration for the character Tony Stark, played by Robert Downey Jr. in the “Iron Man” movies. He’s also been compared to Steve Jobs and even Thomas Edison.

The real Musk seems like a nice-enough chap, at least based on his ubiquitous appearances in TED talks and other venues.

Even the semidishy essay in Marie Claire magazine by his first wife, Justine, is mostly about the challenge to the marriage as Musk became very rich, very young, started running with a celebrity crowd and exhibited the monomaniacal behavior common to the entrepreneurial tribe.

A native of South Africa, Musk emigrated to Canada and finally to the United States, where he received degrees from the University of Pennsylvania’s prestigious Wharton School. He left Stanford’s Ph.D. program in applied physics after two days to start a business.
In 1995, he co-founded Zip2, an early Internet venture for newspapers. Four years later, he co-founded what would become PayPal. With money from eBay’s acquisition of PayPal, he started SpaceX. He also invested in Tesla Motors, the electric-car company, eventually becoming chief executive. Then there’s Solar City, a major provider of solar-power systems.

Musk has said that early on he sensed three major trends would drive the future: the Internet, the quest for sustainable energy and space exploration. He’s got skin in all three games.

At age 43, Musk is seven years younger than Jeff Bezos and more than 15 years younger than Bill Gates.

His achievements haven’t come without controversy. Tesla played off several states against each other for a battery factory. Nevada, desperate to diversify its low-wage economy, won, if you can call it that.

The price tag was $1.4 billion in incentives and whether it ever pays off for the state is a big question. A Fortune magazine investigation showed Musk not merely as a visionary but also a master manipulator with a shaky deal. Musk, no shrinking violet, fired back on his blog.

SpaceX is a combination of the practical and the hyperambitious, some would say dreamy.

On the practical side, the company is one of those chosen by the U.S. government to resupply the International Space Station. Musk also hopes to put 4,000 satellites in low-Earth orbit to provide inexpensive Internet access worldwide.

The satellite venture will be based here, with no financial incentives from the state.

But he also wants to make space travel less expensive, generate “a lot of money” through SpaceX, and eventually establish a Mars colony.

“SpaceX, or some combination of companies and governments, needs to make progress in the direction of making life multiplanetary, of establishing a base on another planet, on Mars — being the only realistic option — and then building that base up until we’re a true multiplanet species,” he said during a TED presentation.

It’s heady stuff. And attractive enough to lead Google and Fidelity Investments to commit $1 billion to SpaceX.

Also, in contrast with the “rent-seeking” and financial plays of so many of the superwealthy, Musk actually wants to create jobs and solve practical problems.

If there’s a cautionary note, it is that market forces alone can’t address many of our most serious challenges. Indeed, in some cases they make them worse.

Worsening income inequality is the work of the hidden hand, unfettered by antitrust regulation, progressive taxation, unions and protections against race-to-the-bottom globalization.

If the hidden costs of spewing more carbon into the atmosphere are not priced in, we have today’s market failure exacerbating climate change. Electric cars won’t fix that as long as the distortions favoring fossil fuels remain.

So a broken, compromised government that’s cutting research dollars and failing to invest in education and forward-leaning infrastructure is a major impediment.

The United States did not reach the moon because of a clever billionaire, but through a national endeavor to serve the public good. I know, that’s “so 20th century.” 

Also, as Northwestern University economist Robert Gordon might argue, visionaries such as Thomas Edison grabbed relatively low-hanging fruit, with electrification creating huge numbers of jobs. 

Merely recovering the lost demand of the Great Recession has proved difficult. Another electrificationlike revolution that lifts all boats seems improbable.

I’m not sure that’s true. But it will take more than Iron Man to rescue the many Americans still suffering.

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Future Tech Watch ~ High-tech mirrors to beam heat from buildings into space ~ May replace air conditioning



illustration of reflective panel on building

news.stanford.edu 

By Chris Cesare

A new ultrathin multilayered material can cool buildings without air conditioning by radiating warmth from inside the buildings into space while also reflecting sunlight to reduce incoming heat.

Stanford engineers have invented a material designed to help cool buildings. The material reflects incoming sunlight, and it sends heat from inside the structure directly into space as infrared radiation (represented by reddish rays).

Stanford engineers have invented a revolutionary coating material that can help cool buildings, even on sunny days, by radiating heat away from the buildings and sending it directly into space.

A team led by electrical engineering Professor Shanhui Fan and research associate Aaswath Raman reported this energy-saving breakthrough in the journal Nature.

The heart of the invention is an ultrathin, multilayered material that deals with light, both invisible and visible, in a new way.

Invisible light in the form of infrared radiation is one of the ways that all objects and living things throw off heat. When we stand in front of a closed oven without touching it, the heat we feel is infrared light. This invisible, heat-bearing light is what the Stanford invention shunts away from buildings and sends into space.

Of course, sunshine also warms buildings. The new material, in addition dealing with infrared light, is also a stunningly efficient mirror that reflects virtually all of the incoming sunlight that strikes it.

The result is what the Stanford team calls photonic radiative cooling – a one-two punch that offloads infrared heat from within a building while also reflecting the sunlight that would otherwise warm it up. The result is cooler buildings that require less air conditioning.

"This is very novel and an extraordinarily simple idea," said Eli Yablonovitch, a professor of engineering at the University of California, Berkeley, and a pioneer of photonics who directs the Center for Energy Efficient Electronics Science. "As a result of professor Fan's work, we can now [use radiative cooling], not only at night but counter-intuitively in the daytime as well."

The researchers say they designed the material to be cost-effective for large-scale deployment on building rooftops. Though still a young technology, they believe it could one day reduce demand for electricity. As much as 15 percent of the energy used in buildings in the United States is spent powering air conditioning systems.

In practice the researchers think the coating might be sprayed on a more solid material to make it suitable for withstanding the elements.

"This team has shown how to passively cool structures by simply radiating heat into the cold darkness of space," said Nobel Prize-winning physicist Burton Richter, professor emeritus at Stanford and former director of the research facility now called the SLAC National Accelerator Laboratory.

A warming world needs cooling technologies that don't require power, according to Raman, lead author of the Nature paper. 

"Across the developing world, photonic radiative cooling makes off-grid cooling a possibility in rural regions, in addition to meeting skyrocketing demand for air conditioning in urban areas," he said.

Using a window into space

The real breakthrough is how the Stanford material radiates heat away from buildings.

researchers Linxiao Zhu, Shanhui Fan, Aaswath Raman
Doctoral candidate Linxiao Zhu, Professor Shanhui Fan and research associate 
Aaswath Raman are members of the team that invented the breakthrough energy-saving material.
As science students know, heat can be transferred in three ways: conduction, convection and radiation. Conduction transfers heat by touch. That's why you don't touch an oven pan without wearing a mitt. Convection transfers heat by movement of fluids or air. It's the warm rush of air when the oven is opened. Radiation transfers heat in the form of infrared light that emanates outward from objects, sight unseen.
The first part of the coating's one-two punch radiates heat-bearing infrared light directly into space. The ultrathin coating was carefully constructed to send this infrared light away from buildings at the precise frequency that allows it to pass through the atmosphere without warming the air, a key feature given the dangers of global warming.

"Think about it like having a window into space," said Fan.

Aiming the mirror

But transmitting heat into space is not enough on its own.
This multilayered coating also acts as a highly efficient mirror, preventing 97 percent of sunlight from striking the building and heating it up.

"We've created something that's a radiator that also happens to be an excellent mirror," said Raman.

Together, the radiation and reflection make the photonic radiative cooler nearly 9 degrees Fahrenheit cooler than the surrounding air during the day.

From prototype to building panel

Making photonic radiative cooling practical requires solving at least two technical problems.

The first is how to conduct the heat inside the building to this exterior coating. Once it gets there, the coating can direct the heat into space, but engineers must first figure out how to efficiently deliver the building heat to the coating.

The second problem is production. Right now the Stanford team's prototype is the size of a personal pizza. Cooling buildings will require large panels. The researchers say there exist large-area fabrication facilities that can make their panels at the scales needed.

The cosmic fridge

More broadly, the team sees this project as a first step toward using the cold of space as a resource. In the same way that sunlight provides a renewable source of solar energy, the cold universe supplies a nearly unlimited expanse to dump heat.

"Every object that produces heat has to dump that heat into a heat sink," Fan said. "What we've done is to create a way that should allow us to use the coldness of the universe as a heat sink during the day."

In addition to Fan, Raman and Zhu, this paper has two additional co-authors: Marc Abou Anoma, a master's student in mechanical engineering who has graduated; and Eden Rephaeli, a doctoral student in applied physics who has graduated.

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Researchers make 32 differently-shaped DNA crystals – is this the future of nanotech?



Researchers have achieved 32 different–shaped crystal structures using the DNA–brick self–assembly method. (Photo : Harvard’s Wyss Institute)

Excerpt from
zmescience.com 

A team at Harvard’s Wyss Institute for Biologically Inspired Engineering demonstrated the latest advances in programmable DNA self-assembly by crystallizing 32 structures with precisely prescribed depths and complex 3D features. The DNA crystals could potentially be used as the basis of a programmable material platform that would allow scientists to build extremely precise and complex structures rivaling the complexity of many molecular machines we see in nature – all from the bottom up!

Nanotechnology like Lego

For the past twenty years or so, there’s been a lot of interest shown into designing large DNA crystals of various desired shapes by exploiting DNA’s inherent ability to self-assemble. We’re recently beginning to see the fruits of this labor, first in 2012 when the same team described their “DNA-brick self-assembly” method that allowed them to build more than 100 3D complex nanostructures about the size of viruses. The 32 designs reported in this latest research are 1000 times larger, close to the size of a speck of dust, which makes them closer to applicable scale where they can be used practically.

With conventional methods of DNA assembly, the resulting design tends to become more and more imperfect as you scale the design because at each step there’s a risk of error. The technique developed at Harvard is different because since it uses short, synthetic strands of DNA that work like interlocking Lego® bricks to build complex structures – it’s a modular design. Each structure first starts off as a computer model of a molecular cube (the master canvas), then individual DNA bricks are removed or added independently until a desired shape is met. These bricks bind to as many as four neighboring strands or bricks. Thus, two bricks connect to one another at a 90-degree angle to form a 3D shape, just like a pair of two-stud Lego bricks. Each individual brick is coded in such a way that they self-assemble in a desired 3-D shape. What’s fantastic is that this method allows for intricate shapes to built on an extremely tiny scale opening up a slew of applications. For instance, a cube built up from 1,000 such bricks (10 by 10 by 10) measures just 25 nanometers in width – thousands of times smaller than the width of a human hair!
“Therein lies the key distinguishing feature of our design strategy—its modularity,” said co-lead author Yonggang Ke, Ph.D., formerly a Wyss Institute Postdoctoral Fellow and now an assistant professor at the Georgia Institute of Technology and Emory University. “The ability to simply add or remove pieces from the master canvas makes it easy to create virtually any design.”

Precision controlled DNA

Most importantly, this modularity allows precision control of the structure’s depth. This is the first time that anyone has been able to design crystal depth with nanometer precision, up to 80 nm, as opposed to  two-dimensional DNA lattices which are typically single-layer structures with only 2 nm depth.
“DNA crystals are attractive for nanotechnology applications because they are comprised of repeating structural units that provide an ideal template for scalable design features”, said co-lead author graduate student Luvena Ong.

 “Peng’s team is using the DNA-brick self-assembly method to build the foundation for the new landscape of DNA nanotechnology at an impressive pace,” said Wyss Institute Founding Director Don Ingber, M.D., Ph.D. “What have been mere visions of how the DNA molecule could be used to advance everything from the semiconductor industry to biophysics are fast becoming realities.”

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Why Italian Design?

Why Italian Design?  For some reason the Italians have become world-renowned for their design aesthetics.  Maybe it started with the Renaissance, but maybe not. Over the years, I have traveled throughout Italy’s premier jewelry design capitals.  I’ve gained entry into the super-secure design ‘workshops’ where some of the world’s most expensive jewelry is made – […]

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Who is Jesus to Ascended Consciousness?

By: Robert Burney"Jesus was a perfect Spiritual Being, a direct extension/manifestation from the ONENESS that is the God/Goddess Energy, having a human experience - just as we all are perfect Spiritual Beings having a human experience.""This Master Teacher was known as Jesus the Christ. The man Jesus was a perfect child of the Goddess and God energy - just as we all are perfect children of the God-Force!"This messenger added the most powerful ingredient to the process. He brought us our sec [...]

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The Light Side of the Dark Night of the Soul

by Kim Hutchinson Clayhut Healing CentreThe phenomenon known as the Dark Night of the Soul is something which many spiritual seekers experience on their journey to re-enlightenment. It can be a painful and frightening process, but it can also be liberating and empowering. It all depends on your perspective and your ability to remain detached. Peeling the Onion The word ‘night’ is misleading. This is a process, and thankfully so. I doubt you would want to experience [...]

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What is Enlightenment?

Thomas Razzeto, GrahamHancock.comMy most passionate plea is for you to wake up to your true self as pure awareness. We have all heard it said that you are not a human being having a spiritual experience, but instead, you are a spiritual being having a human experience. Yet you are not a being of any kind, spiritual or physical. You are pure awareness! And most importantly, your awareness is the One Awareness – the Divine Awareness – and as such, it is the only reality tha [...]

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Do We Plan Our Lives Before We Are Born?

Nikkie Gray, Collective-EvolutionThe theory that we plan our lives was something I had never heard of before 2011. Up until that point, I could not have even imagined such a thing. Even after hearing about it 3 years ago, it took me quite a long time to let this concept into my paradigm. How I stumbled upon it wasn’t even through my avid research of the afterlife and reincarnation. It came to me through a vision I had. Before the vision, I believed in reincarnation. The idea of it ha [...]

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The Enlightenment Test

Enlightenment. The moment we consciously connect to eternal truth. It’s when we see through the veil of this illusionary world, rising above ego, time, materialism, and our own emotions to see the bigger picture—that we are all one. It’s what all gurus, spiritualists, yogis, Buddhists, monks, meditators, shamans, artists, writers, and religious leaders strive for. It’s the state Neo reached at the end of The Matrix, the level Dorothy attained so she could surpa [...]

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