Tag: funding (page 1 of 3)

Why the Government Refuses to Turn Against Monsanto

Ready Or Not ... Here We Come! A Message From Archangel Michael/Ashtar Sheran

Dr. Mercola, GuestIn the video below, Funny or Die pokes fun at Monsanto’s “feeding the world” message by highlighting some of the most obvious features of genetically engineered (GE) foods, such as the unnatural crossing of genetic material between plant and animal kingdoms, the use of toxic chemicals and Monsanto’s ever-expanding monopoly.​“I own everything!” Mama Monsanto exclaims, and that’s pretty close to the truth. Monsanto [...]

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Mind Control Programs Exposed – Your Thoughts Are Not Your Own

Vic Bishop, Staff WriterResearch into the structure and function of the human brain continues to accelerate. Collaborations, such as the Human Brain Project in Europe and the BRAIN initiative in the United States, are exploring making great advances in understanding the brain’s circuitry and computing principles.The supposed goals of these research initiatives are to understand the cause of and to improve treatment of brain disorders, to create neu [...]

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5 Reasons The Most Dangerous Drug Is Not Illegal

Marco Torres, Prevent DiseaseHundreds of millions of people indulge in one of the most dangerous drugs which is sold right over the counter. When it comes to harm done to other people and the users themselves, not heroin, crack cocaine, methamphetamines, marijuana or even tobacco come close to the health and safety hazards caused by this one depressant.Drug harms fall into two broad categories: those that affect you, and those that affect others. The personal ones include death, heal [...]

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These 4 Ingredients in Most Processed Foods are Decimating Your Health

Mae Chan, Prevent DiseaseIt’s not just the high fat, salt or sugar content of processed foods that is driving obesity and diet-related illnesses — the lack of food diversity is killing our gut flora, claims one researcher. If we exclude sugar, approximately 80 percent of all calories in processed foods come from a combination of four ingredients.Drawing upon evidence from multiple studies, Professor of genetic epidemiology at King’s College London and author of&nbsp [...]

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How the Rothschild’s Gained Control of the British Stock Market

By Mika HamiltonHistory offers many insights into our financial world. Of course, while in history class the teachers focus on the topics of wars and victories. What they leave out that could change the way our youth views the world of finances. Instead, students must enroll in a economic class or business class and shuffle their way through the lessons, hoping they are prepared for the future. Maybe we should start teaching a broader view of history that goes beyond who won and who [...]

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US Government Admits Americans Have Been Overdosed on Fluoride

Dr. MercolaThe US government has finally admitted they’ve overdosed Americans on fluoride and, for first time since 1962, are lowering its recommended level of fluoride in drinking water.1,2,3About 40 percent of American teens have dental fluorosis,4 a condition referring to changes in the appearance of tooth enamel—from chalky-looking lines and splotches to dark staining and pitting—caused by long-term ingestion of fluoride during the time teeth are forming.In some areas, fluoro [...]

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The Class-Domination Theory of Power

by G. William DomhoffNOTE: WhoRulesAmerica.net is largely based on my book,Who Rules America?, first published in 1967 and now in its7th edition. This on-line document is presented as a summary of some of the main ideas in that book.Who has predominant power in the United States? The short answer, from 1776 to the present, is: Those who have the money -- or more specifically, who own income-producing land and businesses -- have the power. George Washington was one of the biggest landowner [...]

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Nuclear Experimentation Year 70 – Playing With Madness

Ethan Indigo Smith, ContributorThe recent “news” on the nuclear situation in Iran brings to light the madhouse of cards on which the postmodern world is built. Or rather, it would bring the madness to light if the major media outlets of the world were not bought up and sold out to the military industrial complex, and therefore completely misinformed on the actions and dangers of the nuclear experimentation industry.The story is not just about [...]

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Chicxulub Dinosaur-Killer Asteroid Impact To Be Probed For Answers To Extinction Mysteries

Excerpt from techtimes.comScientists are seeking a core sample from the Chicxulub crater that marks the remains of an asteroid impact which ended the age of the dinosaurs nearly 66 million years ago.That geological feature will be probed by scientist...

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Why the U.S. Gave Up on the Moon

Moon nearside



Excerpt from spacenews.com


Recently, several space advocacy groups joined forces to form the Alliance for Space Development. Their published objectives include a mention of obvious near-term goals such as supporting the commercial crew program, transitioning from use of the International Space Station to future private space stations and finding ways to reduce the cost of access to space.  What is notably missing from these objectives and those of many other space agencies, companies and advocacy groups is any mention of building a permanent settlement on the moon. It’s as if the lunar surface has become our crazy uncle that we all acknowledge exists but we’d prefer not to mention (or visit).  What made the next logical step in mankind’s progression beyond the bounds of Earth such a taboo subject?  If, as the Alliance for Space Development suggests, our nation wishes to move toward a path of permanent space settlements, the most logical step is our own planet’s satellite.

Lunar base conception
A 2006 NASA conception of a lunar base. Credit: NASA


A base on the lunar surface is a better place to study space settlement than a space station or Mars for many reasons. Unlike a space station, the base does not have to contend with aerodynamic drag, attitude control issues or contamination and impingement from its own thrusters. Unlike a space station, which exists in a total vacuum and resource void, a lunar base has access to at least some surface resources in the forms of minerals, albeit fewer than might be available on Mars.  Many people naturally want to go directly to Mars as our next step. Even SpaceX has publicly stated this as its ultimate goal, with SpaceX President Gwynne Shotwell noting that “we’re not moon people.” However, Mars makes sense only if we think the technology is ready to safely support humans on another surface for long periods of time. Furthermore, budget restrictions make an ambitious goal like going immediately to Mars an unlikely prospect. Why are we afraid to take the seemingly necessary baby steps of developing the technology for a long-term base on a surface that can be reached in mere days instead of months?  The tendency to want to skip a lunar settlement is not a new phenomenon. Even before the first landing on the moon, U.S. and NASA political leadership was contemplating the future of manned space, and few of the visions involved a lunar base. The early space program was driven by Cold War competition with Moscow, and the kinds of ideas that circulated at the time involved milestones that seemed novel such as reusable spaceplanes, nuclear-powered rockets, space stations and missions to Mars. 

When the United States was on the verge of a series of landings on the moon, building a permanent base just didn’t seem like much of a new giant leap. NASA's ConstellationNASA’s Constellation program, featuring the Orion manned capsule set atop the Ares 1 launch vehicle, was meant to send astronauts back to the moon. Credit: NASA  The idea of a lunar landing mission was not reintroduced seriously until the George W. Bush administration and the introduction of the Constellation program. This program came at a complex time for NASA: The space shuttle was recovering from the Columbia disaster, the space station was in the midst of construction and the United States found itself with large budget deficits. However, despite its budgetary and schedule problems, which are common in any serious aerospace development project from space programs to jumbo-jet development, it provided NASA with a vision and a goal that were reasonable and sensible as next steps toward a long-term future of exploration beyond Earth. 

Constellation was nevertheless canceled, and we have since returned to a most uncommon sense.  The decision to avoid any sort of lunar activity in current space policy may have been biased by the Obama administration’s desire to move as far away as possible from the policies of the previous administration. 

Regardless of the cause, discussion of returning to the moon is no longer on the table.  Without the moon, the only feasible mission that NASA could come up with that is within reach given the current technology and budget is the Asteroid Redirect Mission.  
Even planetary scientists have spoken out against the mission, finding that it will provide little scientific value. It will also provide limited engineering and technology value, if we assume that our long-term goal is to permanently settle space. The experience gained from this sort of flight has little applicability to planetary resource utilization, long-term life support or other technologies needed for settlement.  

If we are to have a program of manned space exploration, we must decide what the long-term goals of such a program should be, and we should align our actions with those goals. When resources such as funding are limited, space agencies and political leaders should not squander these limited resources on missions that make no sense. Instead, the limited funding should be used to continue toward our long-term goals, accepting a slower pace or slight scale-back in mission scope.  Establishing a permanent human settlement in space is a noble goal, one that will eventually redefine humanity. Like explorers before us, it is also not a goal that will be achieved in a short period of time. We would be wise to keep our eyes on that goal and the road needed to get us there. And the next likely stop on that road is a permanent home just above our heads, on the surface of the brightest light in the night sky.  

Paul Brower is an aerospace systems engineer on the operations team for the O3b Networks satellite fleet. He previously worked in mission control at NASA for 10 years.
Recently, several space advocacy groups joined forces to form the Alliance for Space Development. Their published objectives include a mention of obvious near-term goals such as supporting the commercial crew program, transitioning from use of the International Space Station to future private space stations and finding ways to reduce the cost of access to space.
What is notably missing from these objectives and those of many other space agencies, companies and advocacy groups is any mention of building a permanent settlement on the moon. It’s as if the lunar surface has become our crazy uncle that we all acknowledge exists but we’d prefer not to mention (or visit).
What made the next logical step in mankind’s progression beyond the bounds of Earth such a taboo subject?
If, as the Alliance for Space Development suggests, our nation wishes to move toward a path of permanent space settlements, the most logical step is our own planet’s satellite.
Lunar base conception
A 2006 NASA conception of a lunar base. Credit: NASA
A base on the lunar surface is a better place to study space settlement than a space station or Mars for many reasons. Unlike a space station, the base does not have to contend with aerodynamic drag, attitude control issues or contamination and impingement from its own thrusters. Unlike a space station, which exists in a total vacuum and resource void, a lunar base has access to at least some surface resources in the forms of minerals, albeit fewer than might be available on Mars.
Many people naturally want to go directly to Mars as our next step. Even SpaceX has publicly stated this as its ultimate goal, with SpaceX President Gwynne Shotwell noting that “we’re not moon people.” However, Mars makes sense only if we think the technology is ready to safely support humans on another surface for long periods of time. Furthermore, budget restrictions make an ambitious goal like going immediately to Mars an unlikely prospect. Why are we afraid to take the seemingly necessary baby steps of developing the technology for a long-term base on a surface that can be reached in mere days instead of months?
The tendency to want to skip a lunar settlement is not a new phenomenon. Even before the first landing on the moon, U.S. and NASA political leadership was contemplating the future of manned space, and few of the visions involved a lunar base. The early space program was driven by Cold War competition with Moscow, and the kinds of ideas that circulated at the time involved milestones that seemed novel such as reusable spaceplanes, nuclear-powered rockets, space stations and missions to Mars. When the United States was on the verge of a series of landings on the moon, building a permanent base just didn’t seem like much of a new giant leap.
NASA's Constellation
NASA’s Constellation program, featuring the Orion manned capsule set atop the Ares 1 launch vehicle, was meant to send astronauts back to the moon. Credit: NASA
The idea of a lunar landing mission was not reintroduced seriously until the George W. Bush administration and the introduction of the Constellation program. This program came at a complex time for NASA: The space shuttle was recovering from the Columbia disaster, the space station was in the midst of construction and the United States found itself with large budget deficits. However, despite its budgetary and schedule problems, which are common in any serious aerospace development project from space programs to jumbo-jet development, it provided NASA with a vision and a goal that were reasonable and sensible as next steps toward a long-term future of exploration beyond Earth.
Constellation was nevertheless canceled, and we have since returned to a most uncommon sense.
The decision to avoid any sort of lunar activity in current space policy may have been biased by the Obama administration’s desire to move as far away as possible from the policies of the previous administration. Regardless of the cause, discussion of returning to the moon is no longer on the table.
Without the moon, the only feasible mission that NASA could come up with that is within reach given the current technology and budget is the Asteroid Redirect Mission.
Even planetary scientists have spoken out against the mission, finding that it will provide little scientific value. It will also provide limited engineering and technology value, if we assume that our long-term goal is to permanently settle space. The experience gained from this sort of flight has little applicability to planetary resource utilization, long-term life support or other technologies needed for settlement.
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If we are to have a program of manned space exploration, we must decide what the long-term goals of such a program should be, and we should align our actions with those goals. When resources such as funding are limited, space agencies and political leaders should not squander these limited resources on missions that make no sense. Instead, the limited funding should be used to continue toward our long-term goals, accepting a slower pace or slight scale-back in mission scope.
Establishing a permanent human settlement in space is a noble goal, one that will eventually redefine humanity. Like explorers before us, it is also not a goal that will be achieved in a short period of time. We would be wise to keep our eyes on that goal and the road needed to get us there. And the next likely stop on that road is a permanent home just above our heads, on the surface of the brightest light in the night sky.

Paul Brower is an aerospace systems engineer on the operations team for the O3b Networks satellite fleet. He previously worked in mission control at NASA for 10 years.
- See more at: http://spacenews.com/op-ed-why-the-u-s-gave-up-on-the-moon/#sthash.czfTscvg.dpuf

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Archaeologists find two lost cities deep in Honduras jungle


Archaeologists in Honduras have found dozens of artifacts at a site where they believe twin cities stood. Photograph: Dave Yoder/National Geographic
Archaeologists in Honduras have found dozens of artifacts at a site where they believe twin cities stood. Photograph: Dave Yoder/National Geographic
Excerpt from theguardian.com


Archaeological team say they have set foot in a place untouched by humans for at least 600 years in a site that may be the ‘lost city of the monkey god’

Archaeologists have discovered two lost cities in the deep jungle of Honduras, emerging from the forest with evidence of a pyramid, plazas and artifacts that include the effigy of a half-human, half-jaguar spirit.
The team of specialists in archaeology and other fields, escorted by three British bushwhacking guides and a detail of Honduran special forces, explored on foot a remote valley of La Mosquitia where an aerial survey had found signs of ruins in 2012.
Chris Fisher, the lead US archaeologist on the team, told the Guardian that the expedition – co-coordinated by the film-makers Bill Benenson and Steve Elkins, Honduras and National Geographic (which first reported the story on its site) – had by all appearances set foot in a place that had gone untouched by humans for at least 600 years.
“Even the animals acted as if they’ve never seen people,” Fisher said. “Spider monkeys are all over place, and they’d follow us around and throw food at us and hoot and holler and do their thing.”
“To be treated not as a predator but as another primate in their space was for me the most amazing thing about this whole trip,” he said.
Fisher and the team arrived by helicopter to “groundtruth” the data revealed by surveying technology called Lidar, which projects a grid of infrared beams powerful enough to break through the dense forest canopy.
The dense jungle of Honduras. Photograph: Dave Yoder/National Geographic
The dense jungle of Honduras.Photograph: Dave Yoder/National Geographic
That data showed a human-created landscape, Fisher said of sister cities not only with houses, plazas and structures, but also features “much like an English garden, with orchards and house gardens, fields of crops, and roads and paths.”
In the rainforest valley, they said they found stone structural foundations of two cities that mirrored people’s thinking of the Maya region, though these were not Mayan people. The area dates between 1000AD and 1400AD, and while very little is known without excavation of the site and surrounding region, Fisher said it was likely that European diseases had at least in part contributed to the culture’s disappearance.
The expedition also found and documented 52 artifacts that Virgilio Paredes, head of Honduras’s national anthropology and history institute, said indicated a civilisation distinct from the Mayans. Those artifacts included a bowl with an intricate carvings and semi-buried stone sculptures, including several that merged human and animal characteristics.
The cache of artifacts – “very beautiful, very fantastic,” in Fisher’s words – may have been a burial offering, he said, noting the effigies of spirit animals such as vultures and serpents.
Fisher said that while an archaeologist would likely not call these cities evidence of a lost civilisation, he would call it evidence of a culture or society. “Is it lost? Well, we don’t know anything about it,” he said.
The exploratory team did not have a permit to excavate and hopes to do so on a future expedition. “That’s the problem with archaeology is it takes a long time to get things done, another decade if we work intensively there, but then we’ll know a little more,” Fisher said.
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“This wasn’t like some crazy colonial expedition of the last century,” he added.
Despite the abundance of monkeys, far too little is known of the site still to tie it to the “lost city of the monkey god” that one such expedition claimed to have discovered. In about 1940, the eccentric journalist Theodore Morde set off into the Honduran jungle in search of the legendary “white city” that Spanish conquistadors had heard tales of in the centuries before.
He broke out of the brush months later with hundreds of artifacts and extravagant stories of how ancient people worshipped their simian deity. According to Douglas Preston, the writer National Geographic sent along with its own expedition: “He refused to divulge the location out of fear, he said, that the site would be looted. He later committed suicide and his site – if it existed at all – was never identified.”
Fisher emphasised that archaeologists know extraordinarily little about the region’s ancient societies relative to the Maya civilisation, and that it would take more research and excavation. He said that although some academics might find it distasteful, expeditions financed through private means – in this case the film-makers Benenson and Elkins – would become increasingly commonplace as funding from universities and grants lessened.
Fisher also suggested that the Lidar infrared technology used to find the site would soon be as commonplace as radiocarbon dating: “People just have to get through this ‘gee-whiz’ phase and start thinking about what we can do with it.”
Paredes and Fisher also said that the pristine, densely-wooded site was dangerously close to land being deforested for beef farms that sell to fast-food chains. Global demand has driven Honduras’s beef industry, Fisher said, something that he found worrying.
“I keep thinking of those monkeys looking at me not having seen people before. To lose all this over a burger, it’s a really hard pill to swallow.”

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Windwheel concept combines tourist attraction with "silent turbine"


 The Dutch Windwheel concept is designed to be part energy icon, part tourist attraction an...


Excerpt from gizmag.com
By Stu Robarts


The Dutch have long used windmills to harness wind energy. A new concept proposed for city of Rotterdam, however, is surely one of the most elaborate windmills ever conceived. The Dutch Windwheel is a huge circular wind energy converter that houses apartments, a hotel and a giant coaster ride.

The concept is designed to be part energy icon, part tourist attraction and part residential building. It is a 174-m (571-ft) structure comprising two huge rings that appear to lean against each other. "We wanted to combine a big attraction for Rotterdam with a state-of-the-art sustainable concept," explains Lennart Graaff of the Dutch Windwheel Corporation, to Gizmag.

The larger outer ring houses 40 pods on rails that move around the ring and provide those who visit with views of Rotterdam and its port. The smaller inner ring, meanwhile, houses 72 apartments, a 160-room hotel across seven floors and a panoramic restaurant and viewing gallery. Perhaps most remarkable feature of of all, however, is a huge "bladeless turbine" that spans the center smaller ring.

Although this may look and sound like some of the more out-there architectural concepts that Gizmag has featured, it is actually based on existing (albeit prototypical) technology. The electrostatic wind energy convertor (EWICON) was developed at Delft Technical University and generates electricity by harnessing the movement of charged water droplets in the wind. Its lack of moving parts makes it noiseless and easier to maintain than traditional turbines.

Dhiradj Djairam, of the TU Delft team that developed the EWICON, tells Gizmag that the Dutch Windwheel Corporation has expressed "a serious interest" in the technology. Djairam says he has provided an explanation of the technology to the organization and provided a rough outline for a realistic research and development program. To date, only small-scale research projects have been carried out, with additional funding opportunities being explored.

The Dutch Windwheel concept is 174 m (571 ft) tall and has underwater foundations

The Dutch Windwheel concept has other sustainable aspects, too. Photovoltaic thermal hybrid panels would be used to contribute to the generation of electricity, and rainwater would be collected for use in the building. The Dutch Windwheel Corporation says the building itself is designed to be built with locally-sourced materials, and in such a way as it could ultimately be disassembled and re-used elsewhere.

Among the other features of the design are space for commercial functions in the structure's plinth, and foundations that are underwater, making it it look as though the structure is floating. 

We're told that the amount of power the Dutch Windwheel will require to run – and be able to generate – is not yet clear. Likewise, the final technologies and additional sustainability features that would be present in the building have yet to be finalized...

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Is playing ‘Space Invaders’ a milestone in artificial intelligence?





Excerpt from latimes.com

Computers have beaten humans at chess and "Jeopardy!," and now they can master old Atari games such as "Space Invaders" or "Breakout" without knowing anything about their rules or strategies.

Playing Atari 2600 games from the 1980s may seem a bit "Back to the Future," but researchers with Google's DeepMind project say they have taken a small but crucial step toward a general learning machine that can mimic the way human brains learn from new experience.

Unlike the Watson and Deep Blue computers that beat "Jeopardy!" and chess champions with intensive programming specific to those games, the Deep-Q Network built its winning strategies from keystrokes up, through trial and error and constant reprocessing of feedback to find winning strategies.

Image result for space invaders

“The ultimate goal is to build smart, general-purpose [learning] machines. We’re many decades off from doing that," said artificial intelligence researcher Demis Hassabis, coauthor of the study published online Wednesday in the journal Nature. "But I do think this is the first significant rung of the ladder that we’re on." 
The Deep-Q Network computer, developed by the London-based Google DeepMind, played 49 old-school Atari games, scoring "at or better than human level," on 29 of them, according to the study.
The algorithm approach, based loosely on the architecture of human neural networks, could eventually be applied to any complex and multidimensional task requiring a series of decisions, according to the researchers. 

The algorithms employed in this type of machine learning depart strongly from approaches that rely on a computer's ability to weigh stunning amounts of inputs and outcomes and choose programmed models to "explain" the data. Those approaches, known as supervised learning, required artful tailoring of algorithms around specific problems, such as a chess game.

The computer instead relies on random exploration of keystrokes bolstered by human-like reinforcement learning, where a reward essentially takes the place of such supervision.
“In supervised learning, there’s a teacher that says what the right answer was," said study coauthor David Silver. "In reinforcement learning, there is no teacher. No one says what the right action was, and the system needs to discover by trial and error what the correct action or sequence of actions was that led to the best possible desired outcome.”

The computer "learned" over the course of several weeks of training, in hundreds of trials, based only on the video pixels of the game -- the equivalent of a human looking at screens and manipulating a cursor without reading any instructions, according to the study.

Over the course of that training, the computer built up progressively more abstract representations of the data in ways similar to human neural networks, according to the study.
There was nothing about the learning algorithms, however, that was specific to Atari, or to video games for that matter, the researchers said.
The computer eventually figured out such insider gaming strategies as carving a tunnel through the bricks in "Breakout" to reach the back of the wall. And it found a few tricks that were unknown to the programmers, such as keeping a submarine hovering just below the surface of the ocean in "Seaquest."

The computer's limits, however, became evident in the games at which it failed, sometimes spectacularly. It was miserable at "Montezuma's Revenge," and performed nearly as poorly at "Ms. Pac-Man." That's because those games also require more sophisticated exploration, planning and complex route-finding, said coauthor Volodymyr Mnih.

And though the computer may be able to match the video-gaming proficiency of a 1980s teenager, its overall "intelligence" hardly reaches that of a pre-verbal toddler. It cannot build conceptual or abstract knowledge, doesn't find novel solutions and can get stuck trying to exploit its accumulated knowledge rather than abandoning it and resort to random exploration, as humans do. 

“It’s mastering and understanding the construction of these games, but we wouldn’t say yet that it’s building conceptual knowledge, or abstract knowledge," said Hassabis.

The researchers chose the Atari 2600 platform in part because it offered an engineering sweet spot -- not too easy and not too hard. They plan to move into the 1990s, toward 3-D games involving complex environments, such as the "Grand Theft Auto" franchise. That milestone could come within five years, said Hassabis.

“With a few tweaks, it should be able to drive a real car,” Hassabis said.

DeepMind was formed in 2010 by Hassabis, Shane Legg and Mustafa Suleyman, and received funding from Tesla Motors' Elon Musk and Facebook investor Peter Thiel, among others. It was purchased by Google last year, for a reported $650 million. 

Hassabis, a chess prodigy and game designer, met Legg, an algorithm specialist, while studying at the Gatsby Computational Neuroscience Unit at University College, London. Suleyman, an entrepreneur who dropped out of Oxford University, is a partner in Reos, a conflict-resolution consulting group.

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