Tag: built (page 2 of 10)

How Your Mind Affects Your Body

Excerpt from huffingtonpost.comWe are at last beginning to show that there is an intimate and dynamic relationship between what is going on with our feelings and thoughts and what happens in the body. A Time magazine special showed that happiness, h...

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Nuclear Experimentation Year 70 – Playing With Madness

Ethan Indigo Smith, ContributorThe recent “news” on the nuclear situation in Iran brings to light the madhouse of cards on which the postmodern world is built. Or rather, it would bring the madness to light if the major media outlets of the world were not bought up and sold out to the military industrial complex, and therefore completely misinformed on the actions and dangers of the nuclear experimentation industry.The story is not just about [...]

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IBM advances bring quantum computing closer to reality



ibm research jerry chow
 
Research scientist Jerry Chow performs a quantum computing experiment at IBM's Thomas J. Watson Research Center in Yorktown Heights, N.Y. Jon Simon/IBM


Excerpt from computerworld.com
By Sharon Gaudin

IBM scientists say they have made two critical advances in an industrywide effort to build a practical quantum computer, shaving years off the time expected to have a working system.

"This is critical," said Jay Gambetta, IBM's manager of theory of quantum computing. "The field has got a lot more competitive. You could say the [quantum computing] race is just starting to begin… This is a small step on the journey but it's an important one."

Gambetta told Computerworld that IBM's scientists have created a square quantum bit circuit design, which could be scaled to much larger dimensions. This new two-dimensional design also helped the researchers figure out a way to detect and measure errors.
Quantum computing is a fragile process and can be easily thrown off by vibrations, light and temperature variations. Computer scientists doubt they'll ever get the error rate down to that in a classical computer.


Because of the complexity and sensitivity of quantum computing, scientists need to be able to detect errors, figure out where and why they're happening and prevent them from recurring.

IBM says its advancement takes the first step in that process.
"It tells us what errors are happening," Gambetta said. "As you make the square [circuit design] bigger, you'll get more information so you can see where the error was and you can correct for it. We're showing now that we have the ability to detect, and we're working toward the next step, which would allow you to see where and why the problem is happening so you can stop it from happening."

Quantum computing is widely thought to be the next great step in the field of computing, potentially surpassing classical supercomputers in large-scale, complex calculations. 

Quantum computing would be used to cull big data, searching for patterns. It's hoped that these computers will take on questions that would lead to finding cures for cancer or discovering distant planets – jobs that might take today's supercomputers hundreds of years to calculate.

IBM's announcement is significant in the worlds of both computing and physics, where quantum theory first found a foothold.

Quantum computing, still a rather mysterious technology, combines both computing and quantum mechanics, which is one of the most complex, and baffling, areas of physics. This branch of physics evolved out of an effort to explain things that traditional physics is unable to.

With quantum mechanics, something can be in two states at the same time. It can be simultaneously positive and negative, which isn't possible in the world as we commonly know it. 

For instance, each bit, also known as a qubit, in a quantum machine can be a one and a zero at the same time. When a qubit is built, it can't be predicted whether it will be a one or a zero. A qubit has the possibility of being positive in one calculation and negative in another. Each qubit changes based on its interaction with other qubits.

Because of all of these possibilities, quantum computers don't work like classical computers, which are linear in their calculations. A classical computer performs one step and then another. A quantum machine can calculate all of the possibilities at one time, dramatically speeding up the calculation.

However, that speed will be irrelevant if users can't be sure that the calculations are accurate.

That's where IBM's advances come into play.

"This is absolutely key," said Jim Tully, an analyst with Gartner. "You do the computation but then you need to read the results and know they're accurate. If you can't do that, it's kind of meaningless. Without being able to detect errors, they have no way of knowing if the calculations have any validity."

If scientists can first detect and then correct these errors, it's a major step in the right direction to building a working quantum computing system capable of doing enormous calculations. 

"Quantum computing is a hard concept for most to understand, but it holds great promise," said Dan Olds, an analyst with The Gabriel Consulting Group. "If we can tame it, it can compute certain problems orders of magnitude more quickly than existing computers. The more organizations that are working on unlocking the potential of quantum computing, the better. It means that we'll see something real that much sooner."
However, there's still debate over whether a quantum computer already exists.

A year ago, D-Wave Systems Inc. announced that it had built a quantum system, and that NASA, Google and Lockheed Martin had been testing them.

Many in the computer and physics communities doubt that D-Wave has built a real quantum computer. Vern Brownell, CEO of the company, avows that they have.

"I think that quantum computing shows promise, but it's going to be quite a while before we see systems for sale," said Olds.
IBM's Gambetta declined to speculate on whether D-Wave has built a quantum computing but said the industry is still years away from building a viable quantum system.

"Quantum computing could be potentially transformative, enabling us to solve problems that are impossible or impractical to solve today," said Arvind Krishna, senior vice president and director of IBM Research, in a statement.

IBM's research was published in Wednesday's issue of the journal Nature Communications.

quantum computing infographics ibm

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Secretive X-37B Military Space Plane Preps for Another Mystery Mission


X-37B Space Plane in Orbit: Artist’s Concept
Artist's illustration of the U.S. Air Force's X-37B space plane in orbit. The mysterious spacecraft is scheduled to launch on its fourth mission on May 20, 2015.
Credit: NASA Marshall Space Flight Center




Excerpt from space.com


The United States Air Force's X-37B space plane will launch on its fourth mystery mission next month.
The unmanned X-37B space plane, which looks like a miniature version of NASA's now-retired space shuttle orbiter, is scheduled to blast off atop a United Launch Alliance Atlas V rocket from Florida's Cape Canaveral Air Force Station on May 20.

"We are excited about our fourth X-37B mission," Randy Walden, director of the Air Force Rapid Capabilities Office, said in a statement. "With the demonstrated success of the first three missions, we’re able to shift our focus from initial checkouts of the vehicle to testing of experimental payloads." 

The X-37B's payloads and specific activities are classified, so it's unclear exactly what the spacecraft does while zipping around the Earth. But Air Force officials have revealed a few clues about the upcoming mission.

"The Air Force Research Laboratory (AFRL), Space and Missile Systems Center (SMC) and the Air Force Rapid Capabilities Office (AFRCO) are investigating an experimental propulsion system on the X-37B on Mission 4," Capt. Chris Hoyler, an Air Force spokesman, told Space.com via email.  

"AFRCO will also host a number of advance materials onboard the X-37B for the National Aeronautics and Space Administration (NASA) to study the durability of various materials in the space environment," Hoyler added.

The Air Force owns two X-37B space planes, both of which were built by Boeing's Phantom Works division. The solar-powered spacecraft are about 29 feet long by 9.5 feet tall (8.8 by 2.9 meters), with a wingspan of 15 feet (4.6 m) and a payload bay the size of a pickup-truck bed. The X-37B launches vertically atop a rocket and lands horizontally on a runway, like the space shuttle did.

One of the two X-37B vehicles flew the program's first and third missions, which were known as OTV-1 and OTV-3, respectively. ("OTV" is short for "Orbital Test Vehicle.") The other spacecraft flew OTV-2. Air Force officials have not revealed which space plane will be going to orbit on the upcoming mission.

OTV-1 launched in April 2010 and landed in December of that year, staying in orbit for 225 days. OTV-2 blasted off in March 2011 and circled Earth for 469 days, coming down in June 2012. OTV-3 launched in December 2012 and stayed aloft for a record-breaking 675 days, finally landing in October 2014.

Recovery Crew Processes X-37B Space Plane
A recovery team processes the U.S. Air Force's X-37B space plane after the robotic spacecraft's successful landing at Vandenberg Air Force Base in California on Oct. 17, 2014. The touchdown marked the end of the X-37B’s third space mission.
Credit: Boeing

If Air Force officials know how long OTV-4 is going to last, they're not saying.

"The X-37B is designed for an on-orbit duration of 270 days," Hoyler said. "Longer missions have been demonstrated. As with previous missions, the actual duration will depend on test objectives, on-orbit vehicle performance and conditions at the landing facility."

The secrecy surrounding the X-37B and its payloads has fueled speculation in some quarters that the vehicle could be a space weapon of some sort. But Air Force officials have repeatedly refuted that notion.

"The primary objectives of the X-37B are twofold: reusable spacecraft technologies for America's future in space, and operating experiments which can be returned to, and examined, on Earth," Air Force officials wrote in on online X-37B fact sheet. 

"Technologies being tested in the program include advanced guidance, navigation and control; thermal protection systems; avionics; high-temperature structures and seals; conformal reusable insulation, lightweight electromechanical flight systems; and autonomous orbital flight, re-entry and landing."

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New Light on Our Accelerating Universe –"Not as Fast as We Thought"

 A Type Ia supernova, SN1994D, is shown exploding in lower left corner of the image at the top of the page of the galaxy NGC 4526 taken by the Hubble Space Telescope. (High-Z Supernova Search Team, HST, NASA)Excerpt from dailygalaxy.com Cer...

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Hypatia, Ancient Alexandria’s Great Female Scholar

An avowed paganist in a time of religious strife, Hypatia was also one of the first women to study math, astronomy and philosophy On the streets of Alexandria, Egypt, a mob led by Peter the Lector brutally murdered Hypatia, one of the last great thinkers of ancient Alexandria. (Mary Evans Picture Library / Alamy) By Sarah Zielinskismithsonian.com One day on the streets of Alexandria, Egypt, in the year 415 or 416, a mob of Christian zealots led by Peter the Lector accosted a wom [...]

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NASA’s Plan to Give the Moon a Moon


arm-capture_0




Excerpt from wired.com

It sounds almost like a late ’90s sci-fi flick: NASA sends a spacecraft to an asteroid, plucks a boulder off its surface with a robotic claw, and brings it back in orbit around the moon. Then, brave astronaut heroes go and study the space rock up close—and bring samples back to Earth.
Except it’s not a movie: That’s the real-life idea for the Asteroid Redirect Mission, which NASA announced today. Other than simply being an awesome space version of the claw arcade game (you know you really wanted that stuffed Pikachu), the mission will let NASA test technology and practice techniques needed for going to Mars.
The mission, which will cost up to $1.25 billion, is slated to launch in December 2020. It will take about two years to reach the asteroid (the most likely candidate is a quarter-mile-wide rock called 2008 EV5). The spacecraft will spend up to 400 days there, looking for a good boulder. After picking one—maybe around 13 feet in diameter—it will bring the rock over to the moon. In 2025, astronauts will fly NASA’s still-to-be-built Orion to dock with the asteroid-carrying spacecraft and study the rock up close.
Although the mission would certainly give scientists an up-close opportunity to look at an asteroid, its main purpose is as a testing ground for a Mars mission. The spacecraft will test a solar electronic propulsion system, which uses the power from solar panels to pump out charged particles to provide thrust. It’s slower than conventional rockets, but a lot more efficient. You can’t lug a lot of rocket fuel to Mars.
Overall, the mission gives NASA a chance at practicing precise navigation and maneuvering techniques that they’ll need to master for a Mars mission. Such a trip will also require a lot more cargo, so grabbing and maneuvering a big space rock is good practice. Entering lunar orbit and docking with another spacecraft would also be helpful, as the orbit might be a place for a deep-space habitat, a rendezvous point for astronauts to pick up cargo or stop on their way to Mars.
And—you knew this part was coming, Armageddon fans—the mission might teach NASA something about preventing an asteroid from striking Earth. After grabbing the boulder, the spacecraft will orbit the asteroid. With the added heft from the rock, the spacecraft’s extra gravity would nudge the asteroid, creating a slight change in trajectory that NASA could measure from Earth. “We’re not talking about a large deflection here,” says Robert Lightfoot, an associate administrator at NASA. But the idea is that a similar technique could push a threatening asteroid off a collision course with Earth.
NASA chose this mission concept over one that would’ve bagged an entire asteroid. In that plan, the spacecraft would’ve captured the space rock by enclosing it in a giant, flexible container. The claw concept won out because its rendezvous and soft-landing on the asteroid will allow NASA to test and practice more capabilities in preparation for a Mars mission, Lightfoot says. The claw would’ve also given more chances at grabbing a space rock, whereas it was all or nothing with the bag idea. “It’s a one-shot deal,” he says. “It is what it is when we get there.” But the claw concept offers some choices. “I’ve got three to five opportunities to pull one of the boulders off,” he says. Not bad odds. Better than winning that Pikachu

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Circular thinking: Stonehenge’s origin is subject of new theory




Excerpt from theguardian.com

Whether it was a Druid temple, an astronomical calendar or a centre for healing, the mystery of Stonehenge has long been a source of speculation and debate. Now a dramatic new theory suggests that the prehistoric monument was in fact “an ancient Mecca on stilts”.

The megaliths would not have been used for ceremonies at ground level, but would instead have supported a circular wooden platform on which ceremonies were performed to the rotating heavens, the theory suggests.

Julian Spalding, an art critic and former director of some of the UK’s leading museums, argues that the stones were foundations for a vast platform, long since lost – “a great altar” raised up high towards the heavens and able to support the weight of hundreds of worshippers.

“It’s a totally different theory which has never been put forward before,” Spalding told the Guardian. “All the interpretations to date could be mistaken. We’ve been looking at Stonehenge the wrong way: from the earth, which is very much a 20th-century viewpoint. We haven’t been thinking about what they were thinking about.”

Since Geoffrey of Monmouth wrote in the 12th century that Merlin had flown the stones from Ireland, theories on Stonehenge, from plausible to absurd, have abounded. In the last decade alone, the monument has been interpreted as “the prehistoric Lourdes” where people brought the sick to be healed by the power of the magic bluestones from Wales and as a haunted place of the dead contrasting with seasonal feasts for the living at nearby Durrington Walls. 

The site pored over by archaeologists for centuries still produces surprises, including the outline of stones now missing, which appeared in the parched ground in last summer’s drought and showed that the monument was not left unfinished as some had believed, but was once a perfect circle.

Spalding, who is not an archaeologist, believes that other Stonehenge theorists have fallen into error by looking down instead of up. His evidence, he believes, lies in ancient civilisations worldwide. As far afield as China, Peru and Turkey, such sacred monuments were built high up, whether on manmade or natural sites, and in circular patterns possibly linked to celestial movements.

He said: “In early times, no spiritual ceremonies would have been performed on the ground. The Pharaoh of Egypt and the Emperor of China were always carried – as the Pope used to be. The feet of holy people were not allowed to touch the ground. We’ve been looking at Stonehenge from a modern, earth-bound perspective.”
“All the great raised altars of the past suggest that the people who built Stonehenge would never have performed celestial ceremonies on the lowly earth,” he went on. “That would have been unimaginably insulting to the immortal beings, for it would have brought them down from heaven to bite the dust and tread in the dung.”

Spalding’s theory has not met with universal approval. Prof Vincent Gaffney, principal investigator on the Stonehenge Hidden Landscapes Project at Bradford University, said he held “a fair degree of scepticism” and Sir Barry Cunliffe, a prehistorian and emeritus professor of European archaeology at Oxford University, said: “He could be right, but I know of no evidence to support it”.
The archaeologist Aubrey Burl, an authority on prehistoric stone circles, said: “There could be something in it. There is a possibility, of course. Anything new and worthwhile about Stonehenge is well worth looking into, but with care and consideration.”

On Monday Spalding publishes his theories in a new book, titled Realisation: From Seeing to Understanding – The Origins of Art. It explores our ancestors’ understanding of the world, offering new explanations of iconic works of art and monuments.

Stonehenge, built between 3000 and 2000BC, is England’s most famous prehistoric monument, a UNESCO World Heritage site on Salisbury Plain in Wiltshire that draws more than 1 million annual visitors. It began as a timber circle, later made permanent with massive blocks of stone, many somehow dragged from dolerite rock in the Welsh mountains. Spalding believes that ancient worshippers would have reached the giant altar by climbing curved wooden ramps or staircases.

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Top Secret Government Programs That Your Not Supposed To Know About

Originally Posted at in5d.com The following is the alleged result of the actions of one or more scientists creating a covert, unauthorized notebook documenting their involvement with an Above Top Secret government program. Government publications and information obtained by the use of public tax monies cannot be subject to copyright. This document is released into the public domain for all citizens of the United States of America. THE ‘MAJIC PROJECTS’ SIGMA is the project whic [...]

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Dawn Enters Orbit Around Dwarf Planet Ceres ~ Video

Ceres Dawn




Dwarf Planet Ceres

Excerpt from spacenews.com

NASA’s Dawn spacecraft arrived in orbit around the dwarf planet Ceres March 6, completing a journey of nearly seven and a half years and five billion kilometers.  In a statement, NASA’s Jet Propulsion Laboratory said Dawn entered orbit about 61,000 kilometers above Ceres at 7:39 am EST March 6, sending a signal to Earth about an hour later confirming it was in orbit and in good health.  “We feel exhilarated,” Dawn principal investigator Chris Russell said in the statement. “We have much to do over the next year and a half, but we are now on station with ample reserves, and a robust plan to obtain our science objectives.”

Dawn will gradually spiral down to its initial science orbit, 13,500 kilometers above Ceres, by April. Later in its mission Dawn will move gradually closer to the surface, eventually moving into an orbit of 375 kilometers.  The Dawn spacecraft, built by Orbital ATK, launched on a United Launch Alliance Delta 2 rocket in September 2007. After making a gravity assist flyby of Mars in February 2009, it entered orbit around the large main-belt asteroid Vesta in July 2011. It remained there for more than a year, using its ion thrusters to leave orbit in September 2012 to head to Ceres. 

Ceres, the largest object in the main asteroid belt between the orbits of Mars and Jupiter, was the first asteroid discovered by astronomers, in 1801. The International Astronomical Union designated Ceres a “dwarf planet” in 2006, a new category of objects that also includes the former planet Pluto.


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Dawn will gradually spiral down to its initial science orbit, 13,500 kilometers above Ceres, by April. Later in its mission Dawn will move gradually closer to the surface, eventually moving into an orbit of 375 kilometers.
The Dawn spacecraft, built by Orbital ATK, launched on a United Launch Alliance Delta 2 rocket in September 2007. After making a gravity assist flyby of Mars in February 2009, it entered orbit around the large main-belt asteroid Vesta in July 2011. It remained there for more than a year, using its ion thrusters to leave orbit in September 2012 to head to Ceres.
Ceres, the largest object in the main asteroid belt between the orbits of Mars and Jupiter, was the first asteroid discovered by astronomers, in 1801. The International Astronomical Union designated Ceres a “dwarf planet” in 2006, a new category of objects that also includes the former planet Pluto.
- See more at: http://spacenews.com/dawn-enters-orbit-around-ceres/#sthash.yoclEQI4.dpuf
WASINGTON — NASA’s Dawn spacecraft arrived in orbit around the dwarf planet Ceres March 6, completing a journey of nearly seven and a half years and five billion kilometers.
In a statement, NASA’s Jet Propulsion Laboratory said Dawn entered orbit about 61,000 kilometers above Ceres at 7:39 am EST March 6, sending a signal to Earth about an hour later confirming it was in orbit and in good health.
“We feel exhilarated,” Dawn principal investigator Chris Russell said in the statement. “We have much to do over the next year and a half, but we are now on station with ample reserves, and a robust plan to obtain our science objectives.”
- See more at: http://spacenews.com/dawn-enters-orbit-around-ceres/#sthash.yoclEQI4.dpuf

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Windwheel concept combines tourist attraction with "silent turbine"


 The Dutch Windwheel concept is designed to be part energy icon, part tourist attraction an...


Excerpt from gizmag.com
By Stu Robarts


The Dutch have long used windmills to harness wind energy. A new concept proposed for city of Rotterdam, however, is surely one of the most elaborate windmills ever conceived. The Dutch Windwheel is a huge circular wind energy converter that houses apartments, a hotel and a giant coaster ride.

The concept is designed to be part energy icon, part tourist attraction and part residential building. It is a 174-m (571-ft) structure comprising two huge rings that appear to lean against each other. "We wanted to combine a big attraction for Rotterdam with a state-of-the-art sustainable concept," explains Lennart Graaff of the Dutch Windwheel Corporation, to Gizmag.

The larger outer ring houses 40 pods on rails that move around the ring and provide those who visit with views of Rotterdam and its port. The smaller inner ring, meanwhile, houses 72 apartments, a 160-room hotel across seven floors and a panoramic restaurant and viewing gallery. Perhaps most remarkable feature of of all, however, is a huge "bladeless turbine" that spans the center smaller ring.

Although this may look and sound like some of the more out-there architectural concepts that Gizmag has featured, it is actually based on existing (albeit prototypical) technology. The electrostatic wind energy convertor (EWICON) was developed at Delft Technical University and generates electricity by harnessing the movement of charged water droplets in the wind. Its lack of moving parts makes it noiseless and easier to maintain than traditional turbines.

Dhiradj Djairam, of the TU Delft team that developed the EWICON, tells Gizmag that the Dutch Windwheel Corporation has expressed "a serious interest" in the technology. Djairam says he has provided an explanation of the technology to the organization and provided a rough outline for a realistic research and development program. To date, only small-scale research projects have been carried out, with additional funding opportunities being explored.

The Dutch Windwheel concept is 174 m (571 ft) tall and has underwater foundations

The Dutch Windwheel concept has other sustainable aspects, too. Photovoltaic thermal hybrid panels would be used to contribute to the generation of electricity, and rainwater would be collected for use in the building. The Dutch Windwheel Corporation says the building itself is designed to be built with locally-sourced materials, and in such a way as it could ultimately be disassembled and re-used elsewhere.

Among the other features of the design are space for commercial functions in the structure's plinth, and foundations that are underwater, making it it look as though the structure is floating. 

We're told that the amount of power the Dutch Windwheel will require to run – and be able to generate – is not yet clear. Likewise, the final technologies and additional sustainability features that would be present in the building have yet to be finalized...

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Is playing ‘Space Invaders’ a milestone in artificial intelligence?





Excerpt from latimes.com

Computers have beaten humans at chess and "Jeopardy!," and now they can master old Atari games such as "Space Invaders" or "Breakout" without knowing anything about their rules or strategies.

Playing Atari 2600 games from the 1980s may seem a bit "Back to the Future," but researchers with Google's DeepMind project say they have taken a small but crucial step toward a general learning machine that can mimic the way human brains learn from new experience.

Unlike the Watson and Deep Blue computers that beat "Jeopardy!" and chess champions with intensive programming specific to those games, the Deep-Q Network built its winning strategies from keystrokes up, through trial and error and constant reprocessing of feedback to find winning strategies.

Image result for space invaders

“The ultimate goal is to build smart, general-purpose [learning] machines. We’re many decades off from doing that," said artificial intelligence researcher Demis Hassabis, coauthor of the study published online Wednesday in the journal Nature. "But I do think this is the first significant rung of the ladder that we’re on." 
The Deep-Q Network computer, developed by the London-based Google DeepMind, played 49 old-school Atari games, scoring "at or better than human level," on 29 of them, according to the study.
The algorithm approach, based loosely on the architecture of human neural networks, could eventually be applied to any complex and multidimensional task requiring a series of decisions, according to the researchers. 

The algorithms employed in this type of machine learning depart strongly from approaches that rely on a computer's ability to weigh stunning amounts of inputs and outcomes and choose programmed models to "explain" the data. Those approaches, known as supervised learning, required artful tailoring of algorithms around specific problems, such as a chess game.

The computer instead relies on random exploration of keystrokes bolstered by human-like reinforcement learning, where a reward essentially takes the place of such supervision.
“In supervised learning, there’s a teacher that says what the right answer was," said study coauthor David Silver. "In reinforcement learning, there is no teacher. No one says what the right action was, and the system needs to discover by trial and error what the correct action or sequence of actions was that led to the best possible desired outcome.”

The computer "learned" over the course of several weeks of training, in hundreds of trials, based only on the video pixels of the game -- the equivalent of a human looking at screens and manipulating a cursor without reading any instructions, according to the study.

Over the course of that training, the computer built up progressively more abstract representations of the data in ways similar to human neural networks, according to the study.
There was nothing about the learning algorithms, however, that was specific to Atari, or to video games for that matter, the researchers said.
The computer eventually figured out such insider gaming strategies as carving a tunnel through the bricks in "Breakout" to reach the back of the wall. And it found a few tricks that were unknown to the programmers, such as keeping a submarine hovering just below the surface of the ocean in "Seaquest."

The computer's limits, however, became evident in the games at which it failed, sometimes spectacularly. It was miserable at "Montezuma's Revenge," and performed nearly as poorly at "Ms. Pac-Man." That's because those games also require more sophisticated exploration, planning and complex route-finding, said coauthor Volodymyr Mnih.

And though the computer may be able to match the video-gaming proficiency of a 1980s teenager, its overall "intelligence" hardly reaches that of a pre-verbal toddler. It cannot build conceptual or abstract knowledge, doesn't find novel solutions and can get stuck trying to exploit its accumulated knowledge rather than abandoning it and resort to random exploration, as humans do. 

“It’s mastering and understanding the construction of these games, but we wouldn’t say yet that it’s building conceptual knowledge, or abstract knowledge," said Hassabis.

The researchers chose the Atari 2600 platform in part because it offered an engineering sweet spot -- not too easy and not too hard. They plan to move into the 1990s, toward 3-D games involving complex environments, such as the "Grand Theft Auto" franchise. That milestone could come within five years, said Hassabis.

“With a few tweaks, it should be able to drive a real car,” Hassabis said.

DeepMind was formed in 2010 by Hassabis, Shane Legg and Mustafa Suleyman, and received funding from Tesla Motors' Elon Musk and Facebook investor Peter Thiel, among others. It was purchased by Google last year, for a reported $650 million. 

Hassabis, a chess prodigy and game designer, met Legg, an algorithm specialist, while studying at the Gatsby Computational Neuroscience Unit at University College, London. Suleyman, an entrepreneur who dropped out of Oxford University, is a partner in Reos, a conflict-resolution consulting group.

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Wanderers – A short film by Erik Wernquist

Published on Dec 5, 2014

Wanderers is a vision of humanity’s expansion into the Solar System, based on scientific ideas and concepts of what our future in space might look like, if it ever happens. The locations depicted in the film are digital recreations of actual places in the Solar System, built from real photos and map data where available.
Without any apparent story, other than what you may fill in by yourself, the idea of the film is primarily to show a glimpse of the fantastic and beautiful nature that surrounds us on our neighboring worlds – and above all, how it might appear to us if we were there.

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